AW 3-4 Walkthrough - Guides

tl;dr map above. // Much thanks to the admin of for the maps. You're awesome!

Welcome to AW 3-4 !

Finally at the last stage of AW chapter 3.

Once again you are fighting Architect, but this time with multiple Gagers acting as middle bosses.

Eastern portion of the stage will be abandoned as it is a much longer winding path than the Western one.

Total of four squads will be used in this guide including a single dummy squad.

Squad 1 will be your strongest do-everything AR team.

Primarily here for killing Architect, be prepared to kill minions as well.

It's possible to offload most of the burden by sending in your 2nd AR squad to kill easier enemies.

Squad 2 is a typical DPS RF squad for base defense.

You can use just about any squad type you like.

Squad 3 is a second AR team that is at least capable of killing one Gager.

A stronger squad 3 can help share the burden on squad 1 if properly used.

Squad 4 is a dummy squad for movement points.

Begin turn 0 by summoning squad 4 (dummy) on the far Northeast helipad and squad 1 on HQ.

Immediately after turn 1 begins, retreat squad 4 off from that helipad.

We'll need to put them on the field again on HQ.

Move squad 1 three tiles South.

Summon squad 4 (dummy) on HQ before you end your turn.

On turn 2, depending on RNG you may or may not have the far East helipad overrun.

This place is a dead weight and will be ignored.

Move squad 1 one tile South and bring squad 4 down two tiles South.

On turn 3, move squads 1 & 4 one tile East each then summon squad 2 (base defense) on HQ.

On turn 4, blast the now weakened Jupiter then grab supplies off the opened helipad.

Send squad 1 all the way down Southeast toward first boss (Gager).

Remember, spread out dolls in a X shaped formation.

On turn 5, send squad 1 over two tiles East.

There's actually a neutral node over the one way road so it's still possible to capture the helipad without bringing a 2nd squad.

Squad 4 (dummy)'s job is done here from now on and shall stand still silently giving movement point boosts.

On turn 6, resupply / repair squad 1 and run up North three tiles.

Summon squad 3 (2nd AR) team from the helipad and have it follow squad 1.

On turn 7, send squad 1 out on a helipad clearing mission (or have squad 3 do it, your choice).

You'll be resupplying and repairing everyone before the final push into the last boss so blast away.

End your turn by positioning squads 1 and 3 on tiles to capture the helipad.

On turn 8, send squad 3 first to clear the way for squad 1 to Architect, fighting Gager on the way.

Have squad 1 follow behind later.

On turn 9, it's finally time to kill Architect.

She brings an escort of whopping 16 RFs.

Make your choice on how you want to initially spread out your dolls.

Try a double column like the one above if you want to avoid Architect nuking everyone with a central hit by her 3rd nuke.

And that, was AW 3-4 !

How did it feel to clear through all the day and night battles?

Hope you've at least enjoyed the break from monotony of ordinary stages.

Your journey does not end here though as fully clearing AW 3-4 will unlock the ranked stage if AW is a currently running active event for you.

Go out there and compete against other players with the highest top score!

Sorry, no re-runs of ranked stages when it's in Campaign mode.


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