Welcome to Boss Kill Speedrun routes!
The goal of this page is to provide the fastest path possible to reach enemy bosses for time rushes, farming dolls/items, or whatever reason the players have.
If applicable I will try to include two versions for each stage: A) normal fastest route B) alternative shortcut using Parachute fairy.
What this page does not include: emergency ops boss kill routes, night ops, and event stages.
Those would be put on a separate page later once I figure out a better way to format this big wall of text and images.
Last update: 2018-03-27
Version 1.1 - Built to accommodate 2017-2018 Gingerbread Man farming event.
Version 1.2 - Typos fixed, 6-6 updated
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* 0-4 Boss route
~~~ When it is done ~~~
* 1-6 Boss route
1) Begin Turn 1 by summoning your boss kill squad, move it one tile to East, and then summon 1 dummy squad.
The dummy squad will not be fighting at all so it's fine to just have one handgun in it.
2) At Turn 2, choose either Northeast or Southeast path.
You are choosing a route that allows you to capture a helipad.
In this example picture either works fine but random movements will force you to choose one of the two.
3) At Turn 3, begin rushing toward the boss.
* [Alternative] 1-6 Boss route with Parachute fairy
1) Begin Turn 1 the same way as the method above but this time with boss squad equipped with Parachute fairy.
2) At Turn 2, use Parachute fairy on an empty hostile helipad that's closest to boss as possible.
The best case scenario is helipad on far East being available.
Proceed to heroically punch the boss on same turn despite the stat penalty stacked against you from using airdrop.
* 2-6 Boss route
1) Begin Turn 1 by summoning your boss kill squad then moving it two tile North.
No need to summon a second squad here, you will later have enough movement points to run to the boss.
2) At Turn 2, march your boss kill squad to victory.
* [Alternative] 2-6 Boss route with Parachute fairy
1) Begin Turn 1 by summoning boss kill squad equipped with Parachute fairy.
Use fairy ability to jump to the helipad next to boss.
Then kill 2-6 boss with your creative squad setup. 1 turn win!
* 3-6 Boss route
1) Begin Turn 1 by summoning boss kill squad on central friendly helipad and a dummy squad on friendly HQ.
Immediately send your boss kill squad to 3-6 boss to defeat her and laugh how quick this is. 1 turn win!
* 4-6 Boss route
1) Begin Turn 1 by summoning boss kill squad on Northern friendly helipad and a dummy squad on friendly HQ.
Send your boss kill squad to crush the resistance. 1 turn win!
* 5-6 Boss route
1) Begin Turn 1 by summoning boss kill squad on Northern friendly helipad and a dummy squad on friendly HQ.
Send your squad to tap dance while dodging from the boss unit's pitiful accuracy. 1 turn win!
* 6-6 Boss route
1) Begin Turn 1 by summoning boss kill squad on friendly HQ. No need to bring in a squad to defend Northeast helipad!
Send your boss kill squad East 3 tiles to hostile helipad. This helipad needs to be captured!
End your turn on top of enemy helipad.
2) At Turn 2, send your boss kill squad straight to the boss.
Pretty straightforward here, rush to enemy boss.
If by some ungodly voodoo magic RNG you have 4 hostiles on the way to enemy HQ, just resupply your squad at helipad before you go.
* [Alternative] 6-6 Boss route with Parachute fairy
There are a few things to consider before using Parachute fairy to take the shortcut in 6-6.
The following is written assuming your boss kill squad is strong enough to kill 6-6 boss while under Parachute fairy's stat penalty from using its ability.
1) Begin Turn 1 by summoning your boss kill squad equipped with Parachute fairy depending on your fairy's skill level.
While not as short as 2-6, your landing target isn't as far away as other boss kill routes.
With max skill level just summon your boss kill squad at HQ and if it isn't max skill summon them on Northeast helipad then bring in a dummy squad at HQ.
Use fairy ability to send your boss kill squad to the marked helipad far down Southeast.
Move your boss kill squad carefully toward the boss and kill boss on 1 turn. Keep an eye on your squad member's HP.
If your squad can't kill 6-6 boss while being handicapped with using Parachute ability, immediately abandon the mission and start again with either different squad members or higher fairy skill level. Higher Parachute skill level will reduce the stat penalty from using airdrop.
* 7-6 Boss route
1) Begin Turn 1 by summoning boss kill squad on HQ then moving them Northwest 2 tiles.
Bring in a friend squad on HQ that is strong enough to kill 1 enemy squad. Click it and set it to Search & Destroy; it's the left button of the three.
Sending your friend squad out one tile is crucial here as it will prevent your HQ from being captured by surrounded tiles.
2) On Turn 2 send your boss kill squad toward 7-6 boss.
To reduce time wasted from watching your friend squad fight one more enemy group, click your friend squad and set it to Hold Position; it's the middle button of the three.
* 8-6 Boss route
If you are reading this for farming event currencies, feel free to stop after killing the middle boss standing in the center.
Despite not being the main boss, Destroyer will drop what you're looking for when killed. This doesn't mean that you can get 20 of them by also killing Dreamer though as the game only allows you 10 per stage.
Circles, boxes, and arrows should be self explanatory with Circle = Summon squad, Box = Stop at turn.
While the image above is drawn using 4 combat squads, you could just use three without the green arrow if you manage to push both Purple and Orange all the way up North to kill Dreamer if you get there in good shape.
This is actually pretty close to 8-6 S-rank route. For S ranking 8-6, instead of leaving purple and orange at the boxes, pull them up North so that you kill the last two Dragoon squads at Northwest corner.
* [Alternative] 8-6 Boss route with Parachute fairy
The image above is the short version. Scroll down for detailed walkthrough.
1) Begin Turn 1 by summoning a dummy squad equipped with Parachute fairy.
Be warned that this route definitely needs max fairy skill level as it is a long jump.
(Still Turn 1) Jump your parachute squad to the helipad right above Northwest of Destroyer and leave it there for this turn. Summon one of your own squad at HQ.
You don't need to have an actual combat squad defending HQ as enemy units won't be touching your base. If you do though, you could use this opportunity to gain some XP by getting a combat squad move one tile West.
2) On Turn 2 move your Parachute squad one tile West and summon your boss kill squad at the newly captured helipad.
Have your boss squad swap places with Parachute squad (swapping spots between friendly squads do not consume movement points), then go beat up 8-6 boss up North.
* [Alternative] 8-6 Boss route with Parachute fairy
If you are farming for event currency and fighting Dreamer bothers you too much you can instead send your Parachute fairy to a different helipad at Southwest corner of the map.
Summon your boss kill squad later on here to kill Destroyer and follow the same principle of how squads were summoned with the previous Dreamer boss kill route.
However, this time you will likely need an actual combat squad at your HQ as you may need to spend 3+ turns.
Once your boss kill squad reaches the middle boss abandon the mission after retreating your squads on friendly helipad/HQ that are still carrying MRE/ammo.
* 9-6 Boss route
~~~ When it is done ~~~
* 10-6 Boss route
~~~ When it is done ~~~
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