2019-05-13 3rd Anniversary Point Event (Blaser R93) - Guides


File size: 48.9 KB
Version number 1.1: Wrong task info on Week 2 changed.


Girls' Frontline has reached its 3rd year anniversary! Woohoo!

They say that crappy mobile games die before reaching its 2nd anniversary. Looks like GFL doesn't fall under that same category!


The 3rd anniversary event, which is actually close to 2nd anni for TW and KR, has three special rewards:

3rd anniversary HK416 icon (it's really a Continuum Turbulence background crop), Blaser R93 (5 star RF, drawn by ASK, also behind OTs-14), and 3rd anniversary furniture.

Have a look of Blaser R93 at: https://imgur.com/a/gp5e1ku

Gacha coin task on week 2 signals 3rd anniversary costume gacha on that period as well.


Good luck and have fun!



Master index page for other guides: http://dmesse.egloos.com/3568507




2019-04-13 Post-Theater Survey - Translation



Survey for first iteration of Theater event is up!

All survey participants are expected to receive 1k of 4 resource types at a later maintenance.


Q1. How far did you progress in this theater event?
a. Did not participate
b. Only cleared through normal stages
c. Only entered core stages but did not finish till end (i.e. core 8 Judge fight)
d. Cleared everything

Q2. Give overall rating of this theater event (1 is lowest, 5 is highest)
a. 1 ~ e. 5

Q3. Give rating on difficulty division of standard stages (1 is lowest, 5 is highest)
a. 1 ~ e. 5

Q4. Give rating on recon system (AKA bitcoin gamble) (1 is lowest, 5 is highest)
a. 1 ~ e. 5

Q5. Did you use HOCs in this event?
a. Yes - Proceed to Q6
b. No - Skip to Q8

Q6. How well did HOCs work in this event? (1 is lowest, 5 is highest)
a. 1 ~ e. 5

Q7. Which HOC worked best?
a. They all did well
b~f. Pick name of specific HOC
g. They all sucked

Q8. Give rating on setting bonused dolls (1 is lowest, 5 is highest)
a. 1 ~ e. 5

Q9. Should we put in more bonused dolls per area?
a. Yes
b. No
c. I don't care

Q10. Should we make bonused doll change intervals faster?
a. Yes
b. No
c. I don't care

Q11. Give rating on difficulty level of core stage enemies (these were 2nd page of stages)
a. Totally unbeatable ~ e. Too easy

Q12. Give rating on difficulty level of standard (advanced) stage enemies
a. Totally unbeatable ~ e. Too easy
f. I couldn't even reach standard (advanced)

Q13. Give rating on difficulty level of standard (intermediate) stage enemies
a. Totally unbeatable ~ e. Too easy
f. I couldn't even reach standard (intermediate)

Q14. Give rating on difficulty level of standard (basic) stage enemies
a. Totally unbeatable ~ e. Too easy
f. I couldn't even reach standard (basic)

Q15. How was the difficulty curve?
a. Too big of a spike ~ e. Boring easy climb

Q16. Where were you stuck spending most of your time in this event?
a. Forming squads
b. 10 non-stop battles
c. Enhancing equipment
d. Toying around with bonused dolls

Q17. Which part did you enjoy the most with this event? (can pick multiple)
a. Difficult enemies keep my barrel hot
b. Various enemies allow me to check my overall preparedness
c. Boss fight's visual effects were great
d. Superb event reward

Q18. How much of your daily free time were suck into this event?
a. Had to dump in too much time ~ e. It ends really quick

Q19. How would we improve daily fights?
a. Keep twice per day limit, reduce enemy waves
b. Keep waves, reduce daily fight limit
c. Stop asking me to do this everyday
d. Keep twice per day limit, increase enemy waves
e. Keep waves, increase daily fight limit
f. No comment

Q20. How should we adjust score weightings? (can pick multiple)
a. Increase fight score's weight and increase difference from preparedness
b. Increase recon score's weight and increase the thrill factor
c. Increase bonused doll's weight
d. Put in more elements like fairy command scores and introduce various ways to win
e. No comment

Q21. What can be improved with this theater event? (can pick multiple)
a. Lack of hints of enemy unit's special properties (i.e. 100% shield)
b. Randomness of enemy composition is a wreck and same type comes out too often
c. Recon's luck/gamble factor is making me sick
d. Co-op factor was almost non-existent, is this really a co-op content
e. Selecting HOC/fairy support needs work (i.e. keep forgetting to use them)
f. Event's overall speed is too fast

Q22. What is your commander level?
a. 150+ ~ d. Under 60

Q23. How old are you?
a. Under 12 ~ f. 41+

Q24. What is your gender?
a. Male
b. Female




Master index page for other guides: http://dmesse.egloos.com/3568507



2019-04-13 (CN) PM-9 Bingo Event - Guides


IMG: PNG, 105 KB


Bingo event returns to CN servers!



PM-9 really makes you think twice if not thrice of its field effectiveness, but hey, free event doll is a free event doll.

For those who want the raw text dump, you can refer to below:


First Letter: unique ones
Full Text Meaning
以S评价完成10场战鬥 10 S rank battle wins
申请好友1次 Send 1 friend request 
任意关卡完成自律作战1次 Run 1 auto-mission
First Letter: 在
Full Text Meaning
在任意关卡或战鬥中累计救援任意人形5个 Rescue 5 dolls during combat
在後勤支援完成的情况下累计後勤12小时 Accumulate 12 hours of logistics
First Letter: 战 
Full Text Meaning
战鬥胜利情况下挑战任意普通战役3次 Clear 3 normal missions
战鬥胜利情况下挑战任意夜战战役1次 Clear 1 night mission
战鬥胜利情况下挑战任意紧急战役2次 Clear 2 emergency missions
战鬥胜利情况下消灭5个BOSS Kill 5 bosses
战鬥胜利情况下消灭10个装甲机械铁血兵 Kill 10 armored mechanic SF units
战鬥胜利情况下消灭20个普通机械铁血兵 Kill 20 unarmored mechanic SF units
战鬥胜利情况下消灭30个普通人形铁血兵 Kill 30 unarmored humanoid SF units
First Letter: 通
Full Text Meaning
通过後勤支援获得快速製造契约*1 Obtain 1 fast craft ticket from logi
通过後勤支援获得快速修复契约*1 Obtain 1 fast repair ticket from logi
通过後勤支援获得装备製造契约*1 Obtain 1 equipment craft ticket from logi
通过後勤支援获得人形製造契约*1 Obtain 1 doll craft ticket from logi
通过聊天向好友问候1次 Send 1 message to friend
First Letter: 获
Full Text Meaning
获得任意手枪战术人形*3 Obtain 3 HG dolls
获得任意衝锋枪战术人形*3 Obtain 3 SMG dolls
获得任意突击步枪战术人形*3 Obtain 3 AR dolls
获得任意机枪战术人形*3 Obtain 3 MG dolls
获得任意步枪战术人形*3 Obtain 3 RF dolls
获得任意配件类装备*3 Obtain 3 attachment type equipment (optics slot)
获得任意弹匣类装备*3 Obtain 3 ammunition type equipment
获得任意人形类装备*3 Obtain 3 doll equipment (exo, armor, cape, ammo box)
First Letter: 进
Full Text Meaning
进行5次人形强化 Run doll enhancement 5 times
进行5次装备强化 Run equipment enhancement 5 times
进行1次人形重型製造 Run 1 heavy doll production
进行1次装备重型製造 Run 1 heavy equipment production
进行1次技能升级(人形、妖精皆可) Run 1 skill training (HOC doesn't count)
First Letter: 累
Full Text Meaning
累积获得核心*3 Obtain 3 cores
累计消耗人形製造契约*4 Use 4 doll craft tickets
累计消耗装备製造契约*4 Use 4 equipment craft tickets
累计消耗快速製造契约*4 Use 4 fast craft tickets
累计消耗快速修复契约*4 Use 4 fast repair tickets
累计消耗人力*1500 (自律除外) Use 1500 manpower (no auto-missions!)
累计消耗弹药*1500 (自律除外) Use 1500 ammo (no auto-missions!)
累计消耗口粮*1500 (自律除外) Use 1500 rations (no auto-missions!)
累计消耗零件*500 (自律除外) Use 500 parts (no auto-missions!)
累计从好友处获得10次共用电池 Obtain friend battery 10 times
累计搜集20个爱心 (包括战术人形与格琳娜) Obtain 20 hearts (includes Kalina)
累计使用3次好友的支援梯队 Summon friend support 3 times
累计消耗校準点券*30 Use 30 calibration tickets
累计进行模拟作战2次 Run 2 combat simulations
累计获得波板糖*1 (可通过退库2星、3星傢俱获得) Obtain 1 lollipop (scrap 2* or 3* furniture)
累计获得脆皮甜筒*1 (可通过退库4星傢俱获得) Obtain 1 ice cream cone (scrap 4* furniture)
累计点赞他人宿舍20次 Give dorm thumbs up 20 times
累计赠送礼物10份 Give 10 gifts (includes combat reports)
累计消耗电池*100 Use 100 batteries



Master index page for other guides: http://dmesse.egloos.com/3568507





2019-03-07 Cupid's Reply (White Valentine) boss stage farm - Guides


File size: 105 KB
File type: GIF

Boss stage token farming event is here!

As with the rule change last time, you do not have to kill the bosses, but instead simply clear the boss stages. This means you can sit back and let friend squads do all the work for you.

Spanning only to chapter 6 and a 16LAB crit scope hints that this event is largely geared toward the newer players, which is good, we haven't had these kind of low difficulty events for a while.

This is the first event that's being practically simultaneously launched across all servers. EN gets to taste it first among others.


Aside from the 16LAB crit scope and special pigeon, interestingly enough the furniture pieces available from here have their candle flames flicker.

The devs have literally slid in spine files for this. Neat. Hope they add in more dynamic moving furniture in the future.




Master index page for other guides: http://dmesse.egloos.com/3568507




Post-Isomer event survey translation - Translation



As per usual, the devs have put up a survey for users after the conclusion of Isomer event.

All survey participants are expected to receive 1k of 4 resource types at a later maintenance.




Q1. How far did you progress in Isomer?

A. I did not even attempt to run it
B. Only cleared normal difficulty
C. Fully cleared hard difficulty
D. Partially cleared Isomer

Q2. How much time did you spend everyday on the event?

A. Under 30 minutes
B. 30~60 minutes
C. 1~2 hours
D. 2~4 hours
E. 4+ hours

Q3. How much daily time do you think was appropriate?

A. Under 30 minutes
B. 30~60 minutes
C. 1~2 hours
D. 2~4 hours
E. 4+ hours

Q4. Please rate the overall Isomer event. 
A is lowest, E is highest.

Q5. How did you like the divided difficulty system?
A is lowest, E is highest.

Q6. How did you like the intel system based stage unlock system?
A is lowest, E is highest.

Q7. How did you like the overall event stage design?
A is lowest, E is highest.

Q8. How did you like the racing system?
A is lowest, E is highest.

Q9. How did you like the console & door system?
A is lowest, E is highest.

Q10. How did you like the golyat & rocks & destructible bridge system?
A is lowest, E is highest.

Q11. How did you like the hidden ranked stage?
A is lowest, E is highest.

Q12. How did you like the overall event rewards?
A is lowest, E is highest.

Q13. How did you like the overall event story?
A is lowest, E is highest.

Q14. How did you like the overall event music?
A is lowest, E is highest.

Q15. Do think we should further divide the difficulty levels than we have now?
A. Yes (goes to Q15-1)
B. No (goes to Q16)

Q15-1. What kind of difficulty level should we put in more? (multiple choice available)
A. Something easier than normal difficulty
B. Something between normal and hard
C. Give us an actual challenge harder than hard

Q16. Did you know that there were hidden achievements in Isomer?
A. Yes (goes to Q16-1 ~ Q16-3)
B. No (goes to Q17)

Q16-1. How did you like the overall design of those hidden achievements?
A is lowest, E is highest.

Q16-2. How did you like the number of achievements?
A is lowest, E is highest.

Q16-3. How did you like the difficulty of those achievements?
A is lowest, E is highest.

Q17. How much improvement did you think Isomer achieved over previous events?
A. Exceptionally better
B. Acceptable improvement
C. Nothing better, nothing worse
D. Small amount of backpedaling
E. You guys got yourselves dunked hard, this event was utter crap
F. What? This was my first event ever!

Q18. Did you use HOCs in this event?
A. Yes (goes to Q18-1 ~ Q18-3)
B. No. (goes to Q19)

Q18-1. How useful were HOCs in this event for you?
A is lowest, E is highest.

Q18-2. Did you enjoy the reworked and rebalanced HOC?
A. Very happy
B. Was decent
C. So so
D. Still grumpy
E. You call this improvement?
F. I am not sure

Q18-3. Which HOC do you like the most?
A. All of them
B. BGM-71 (TOW)
C. AGS-30
D. 2B14 (Mortar)
E. They all sucked

Q19. What kind of content would you like that can interact with friends?
A. Chatting platform
B. Mini-game
C. Co-op
D. PVP

Q20. How does the idea of having trainable non-boss enemy units under you sound like? (poster's notes: i.e. units like Dinergates)
A. Holy cow, please do!
B. Sounds interesting enough
C. So so
D. This sounds like a terrible idea
E. This does not interest me at all

Q21. What is your commander level?
A. 150+
B. 100 ~ 150
C. 60 ~ 99
D. Under 60

Q22. How old are you?
A. Under 12
B. 13 ~ 18
C. 19 ~ 24
D. 25 ~ 30
E. 31 ~ 40
F. 41+

Q23. What is your gender?
A. Male
B. Female


Thank you for participating in the survey, we will provide 1k of all 4 resources after next maintenance.

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